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Mirrodin Full Spoiler
von Thorsten Vogelheim
12.09.2003

Die weissen Karten ( 28/28 )

Altar's Light - 2WW
Instant (U)
Remove target artifact or enchantment from the game.

Arrest - 2W
Enchant Creature (C)
Enchanted creature can't attack or block, and its activated abilities can't be played.

Auriok Bladewarden - 1W
Creature - Human Soldier (U)
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Auriok Steelshaper - 1W
Creature - Human Soldier (R)
Equip costs you pay cost 1 less.
As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.

Auriok Transfixer - W
Creature - Human Scout (C)
W,T: Tap target artifact.
1/1

Awe Strike - W
Instant (C)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Blinding Beam - 2W
Instant (C)
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine 1

Leonin Abunas - 3W
Creature - Cat Cleric (R)
Artifacts you control can't be the targets of spells or abilities your opponents control.
2/5

Leonin Den-Guard - 1W
Creature - Cat Soldier (C)
As long as Leonine Denguard is equiped, Leonine Denguard gets +1/+1 and attacking doesn't cause Leonine Denguard to tap.
1/3

Leonin Elder - W
Creature - Cat Cleric (C)
Whenever an artifact comes into play, you may gain 1 life.
1/1

Leonin Skyhunter - WW
Creature - Cat Knight (U)
Flying
2/2

Loxodon Mender - 5W
Creature - Elephant Cleric (C)
WT: Regenerate target artifact.
3/3

Loxodon Peacekeeper - 1W
Creature - Elephant Soldier (R)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4

Loxodon Punisher - 3W
Creature - Elephant Soldier (R)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
2/2

Luminous Angel - 4WWW
Creature - Angel (R)
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
4/4

Raise the Alarm - 1W
Instant (C)
Put two 1/1 white soldier creature tokens into play.

Razor Barrier - 1W
Instant (C)
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

Roar of the Kha - 1W
Instant (U)
Choose one: Creatures you control get +1/+1 or untap all creatures you control.
Entwine 1W (Choose both if you pay the Entwine cost)

Rule of Law - 2W
Enchantment (R)
Each player cannot play more than one spell each turn.

Second Sunrise - 1WW
Instant (R)
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

Skyhunter Cub - 2W
Creature - Cat Knight (C)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2/2

Skyhunter Patrol - 2WW
Creature - Cat Knight (C)
Flying, first strike.
2/3

Slith Ascendant - 1WW
Creature - Slith (U)
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Solar Tide - 4WW
Sorcery (R)
Choose one: Destroy all creatures with power less than or equal to 2, or destroy all creatures with power greater than or equal to 3.
Entwine: Sacrifice two lands. (Choose both if you pay the Entwine cost)

Soul Nova - 3WW
Instant (U)
Remove target attacking creature and all Equipment attached to it from the game.

Sphere of Purity - 3W
Enchantment (C)
If an artifact would deal damage to you, prevent 1 of that damage.

Taj-Nar Swordsmith - 3W
Creature - Cat Soldier (U)
When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
2/3

Tempest of Light - 2W
Instant (U)
Destroy all enchantments.

Die blauen Karten ( 28/28 -)

Annul - U
Instant (C)
Counter target artifact or enchantment spell.

Assert Authority - 5UU
Instant (U)
Affinity for artifacts
Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.

Broodstar - 8UU
Creature - Beast (R)
Affinity for artifacts (This spell costs 1 less to play for each artifact you control)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*

Disarm - U
Instant
Unattach all Equipment from target creature.

Domineer - 1UU
Enchant Artifact Creature (U)
You control enchanted artifact creature.

Dream's Grip - U
Instant (C)
Choose one - Tap target permanent; or untap target permanent.
Entwine 1 (Choose both if you pay the entwine cost.)

Fabricate - 2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Fatespinner - 1UU
Creature - Human Wizard (R)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. That player skips each instance of the chosen phase or step this turn.
1/2

Inertia Bubble - 1U
Enchant Artifact (C)
Enchanted artifact doesn't untap during its controller's untap step.

Looming Hoverguard - 4UU
Creature - Drone (U)
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
3/3

Lumengrid Augur - 3U
Creature - Vedalken Wizard (R)
1, T: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur.
2/2

Lumengrid Sentinel - 2U
Creature - Human Wizard
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.
1/2

Lumengrid Warden - 1U
Creature - Human Wizard (C)
1/3

March of the Machines - 3U
Enchantment (R)
All non-creature artifacts are artifact creatures with power and toughness equal to their converted mana cost. (You can't equip equipment cards that are creatures to other creatures.)

Neurok Familiar - 1U
Creature - Bird (C)
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1

Neurok Spy - 2U
Creature - Human Rogue
Neurok Spy is unblockable as long as defending player controls an artifact.
2/2

Override - 2U
Instant (C)
Counter target spell unless its controller pays 1 for each artifact you control.

Psychic Membrane - 2U
Creature - Wall
(Walls can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
0/3

Quicksilver Elemental - 3UU
Creature - Elemental (R)
U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4

Regress - 2U
Instant (C)
Return target permanent to its owner's hand.

Shared Fate - 4U
Enchantment (R)
If a player would draw a card, that player removes the top card of an opponent's library face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.

Slith Strider - 1UU
Creature - Slith (U)
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1/1

Somber Hoverguard - 5U
Creature - Drone (C)
Flying
Affinity for artifacts
3/2

Temporal Cascade - 5UU
Sorcery (R)
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine 2 (Choose both if you pay the entwine cost.)

Thirst For Knowledge - 2U
Instant (U)
Draw three cards, then discard two cards from you hand unless you discard an artifact card from your hand.

Thoughtcast - 4U
Sorcery (C)
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Draw two cards.

Vedalken Archmage - 2UU
Creature - Vedalken Wizard (R)
Whenever you play an artifact spell, draw a card.
0/2

Wanderguard Sentry - 4U
Creature - Drone (C)
When Wanderguard Sentry comes into play, look at target opponent's hand.
3/3

Die schwarzen Karten ( 28/28 )

Barter in Blood - 2BB
Sorcery (U)
Each player sacrifices two creatures.

Betrayal of Flesh - 5B
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine: Sacrifice three lands. (Choose both if you pay the entwine cost.)

Chimney Imp - 4B
Creature - Imp (C)
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
1/2

Consume Spirit - X1B
Sorcery (C)
Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life.

Contaminated Bond - 1B
Enchant Creature (C)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Disciple of the Vault - B
Creature - Human Cleric (C)
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
1/1

Dross Harvester 1BB
Creature - Horror
Protection from white.
Whenever a creature is put into a graveyard from play, you gain 2 life.
At end of turn you lose 4 life.
4/4

Dross Prowler - 2B
Creature - Zombie (C)
Fear
2/1

Flayed Nim 3B
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. B2: Regenerate Flayed Nim.
2/2

Grim Reminder - 2B
Instant (R?)
Search your library for a non-land card and reveal it. Each player who played a card with the same name loses six life. Then shuffle it back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

Irradiate - 3B
Instant (C)
Target creature gets -1/-1 until end of turn for each artifact you control.

Moriok Scavenger - 3B
Creature - Human Roque (C)
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.
2/3

Necrogen Mists 2B
Enchantment (R)
At the beginning of each player's upkeep, that player discards a card from his or her hand.

Nim Devourer 3BB
BB3
Creature - Zombie
Nim Devourer gets +1/+0 for each artifact you control.
BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
4/1

Nim Lasher 2B
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1/1

Nim Shambler - 2BB
Creature - Zombie (U)
Nim Shambler gets +1/+0 for each Artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
2/1

Nim Shieker 3B
Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0/1

Promise of Power 2BBB
Sorcery (R)
Chose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Chose both if you pay the entwine cost.)

Reiver Demon - 4BBBB
Creature - Demon (R)
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6

Relic Bane 1BB
Enchant Artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

Slith Bloodletter - BB
Creature - Slith (U)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
1B: Regenerate Slith Bloodletter.
1/1

Spoils of the Vault - B
Instant (R)
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

Terror - 1B
Instant (C)
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Vermiculos 4B
Creature - Horror
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
1/1

Wail of the Nim 2B
Instant
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine B (Chose both if you pay the entwine cost.)

Wall of Blood 2B
Creature - Wall
(Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
0/2

Woebearer 4B
Creature - Zombie
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3

Wrench Mind - BB
Sorcery (C or U)
Target player discards two cards from his or her hand unless that player discards an artifact from his or her hand.

Die roten Karten ( 28/28 )

Arc-Slogger 3RR
Creature - Beast (R)
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
4/5

Atog - 1R
Creature - Atog (U)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1/2

Confusion in the Ranks - 3RR
Enchantment (R)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

Detonate - XR
Sorcery (U)
Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Electrostatic Bolt - R
Instant
Electrostatic Bolt deals two damage to target creature or four damage to target artifact creature.

Fiery Gambit - 2R
Sorcery (R?)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.

Fists of the Anvil 1R
Instant (C)
Target creature gets +4/+0 until end of turn

Forge Armor - 4R
Instant (U)
As an additional cost to play Forge Armor, sacrifice an Artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.

Fractured Loyalty 1R
Enchant Creature(U)
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanged creature. (This effect doesn't end at end of turn.)

Goblin Striker - 1R
Creature - Goblin Berserker (C)
First strike, haste
1/1

Grab the Reins - 3R
Instant (U)
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine 2R

Incite War - 2R
Instant (C)
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2 (Choose both if you pay the entwine cost.)

Krark-Clan Grunt - 2R
Creature - Goblin Warrior (C)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2/2

Krark-Clan Shaman R
Creature - Goblin Shaman (C)
Sacrifice an artifact: Krark-Clan Shaman deals one damage to each creature without flying.
1/1

Mass Hysteria R
Enchantment (R)
All creatures have haste.

Megatog - 4RR
Creature - Atog (R)
Sacrifice an Artifact: Megatog gets +3/+3 and gains trample until end of turn.
3/4

Molten Rain - 1RR
Sorcery (C or U)
Destroy target land. If that land is a non-basic land, Molten Rain deals 2 damage to that land's controller.

Ogre Leadfoot - 4R
Creature - Ogre (C)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3/3

Rustmouth Ogre 4RR
Creature - Ogre (U)
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
5/4

Seething Song - 2R
Instant (C)
Add RRRRR to your mana pool.

Shatter - 1R
Instant (C)
Destroy target artifact.

Shrapnel Blast 1R
Instant - Uncommon
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Sharpanel Blast deals 5 damage to target creature or player.

Slith Firewalker RR
Creature - Slith (U)
Haste
Whenever Slith Firewalker deals come bat damage to a player, put a +1/+1 counter on it.
1/1

Spikeshot Goblin 2R
Creature - Goblin Shaman
R, T: Spikeshot Goblin deals damage equal to it's power to target creature or player.
1/2

Trash for Treasure 2R
Sorcery
As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.

Vulshok Battlemaster 4R
Creature - Human Warrior (R)
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
2/2

Vulshok Berserker - 3R
Creature - Human Beserker (C)
Haste
3/2

War Elemental RRR
Creature - Elemental
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
1/1

Die grünen Karten ( 28/28 )

Battlegrowth G
Instant
Put a +1/+1 counter on target creature.

Bloodscent G3
Instant
All creatures able to block target creature this turn do so.

Brown Ouphe - G
Creature - Ouphe (C)
1G T: Counter target artifact ability requiring an activation cost.
1/1

Copperhoof Vorrac 3GG
Creature - Beast (R)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2/2

Creeping Mold - 2GG
Sorcery (U)
Destroy target artifact, enchantment, or land.

Deconstruct - 2G
Sorcery (C)
Destroy target artifact. Add GGG to your mana pool.

Fangren Hunter - 3GG
Creature - Beast (C)
Trample
4/4

Glissa Sunseeker - 2GG
Creature - Elf Legend (R)
First Strike
T: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
3/2

Groffskithur 5G
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3/3

Hum of the Radix - 2GG
Enchantment (R)
Each artifact spell costs 1 more to play for each artifact its controller controls.

Journey of Discovery - 2G
Sorcery (C)
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine: 2G

Living Hive - Rare 6GG
Creature - Elemental (R)
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green insect tokens into play.
6/6

Molder Slug 3GG
Creature - Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
4/6

One Dozen Eyes - 5G
Sorcery (U)
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine: GGG (If you pay the Entwine cost, you may choose both.)

Plated Slagwurm 4GGG
Creature - Wurm
Plated Slagwurm can't be target of opponents spells or abilities.
8/8

Predator's Strike 1G
Instant (C)
Target Creature gets +3/+3 and gains trample until end of turn.

Slith Predator - GG
Creature - Slith (U)
Trample
Whenever Slith Predator deals damage to a player, put a +1/+1 counter on it.
1/1

Sylvan Scrying - 1G
Sorcery (U)
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Tel-Jilad Archers 4G
Creature - Elf Archer
Protection from artifacts
Tel-Jilad Archers may block as though it had flying.
2/4

Tel-Jilad Chosen 1G
Creature - Elf Warrior (C)
Protection from artifacts
2/1

Tel-Jilad Exile - 3G
Creature - Troll Warrior (C)
1G: Regenerate Tel-Jilad Exile.
2/3

Tooth and Nail 5GG
Sorcery (R)
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library, or put up to two creature cards from your hand into play.
Entwine: 2

Troll Ascetic 1GG
Creature - Troll Shaman
Troll Ascetic can't be the target of spells or abilities your opponents control.
G1: Regenerate Troll Ascetic.
3/2

Trolls of Tel-Jilad 5GG
Creature - Troll Shaman
G1: Regenerate target green creature.
5/6

Turn to Dust G
Instant
Destroy target Equipment. Then add G to your mana pool.

Viridian Joiner 2G
Creature - Elf Druid
T: Add an amount of G to your mana pool equal to Viridian Joiner's power.
1/2

Viridian Shaman - 2G
Creature - Elf (U)
When Viridian Shaman comes into play, destroy target artifact.
2/2

Wurmskin Forger 5GG
Creature - Elf Warrior
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
2/2

Die Artefakte und Equipments ( 137/137 )

Aether Spellbomb - 1
Artifact (C)
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
1, Sacrifice Aether Spellbomb: Draw a card.

Alpha Myr 2
Artifact Creature - Myr
2/1

Altar of Shadows - 7
Artifact (R)
At the beginning of your upkeep put a charge counter on Altar of Shadows.
At the beginning of precombat mainphase add B for each charge counter on Altar of Shadows to your mana pool.
7, T: Destroy target creature and put a charge counter on Altar of Shadows.

Banshee's Blade - 2
Artifact - Equipment (U)
Equipped Creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on this card.
Equip 2

Blinkmoth Urn - 5
Artifact (R)
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.

Bonesplitter - 1
Artifact - Equipment (C?)
Equipped creature gets +2/+0
Equip: 1

Bosh, Iron Golem - 8
Artifact Creature - Golem Legend (R)
Trample
3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature ot player.
6/7

Bottle Gnomes - 3
Artifact Creature - Gnome (U)
Sacrifice Bottle Gnomes: You gain 3 life.
1/3

Cathodian - 3
Artifact Creature (U)
When Cathodian is put into a graveyard from play, add 3 to your mana pool.
Cathodians repair the Great Furnace by welding parts of themselves to the mechanism. Eventually, the become one with the machine.
3/3

Chalice of the Void - XX
Artifact (R)
Chalice of the Void comes into play with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on this, counter that spell.

Chromatic Sphere - 1
Artifact (C)
1,T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Chrome Mox 0
Artifact
Imprint - When Chome Mox comes into play you may remove a nonland, nonartifact card in your hand from the game. (The removed card is imprinted on this artifact.)
T: Add one mana of any color that is the same as the imprinted card to your mana pool.

Clockwork Beetle - 1
Artifact Creature - Insect (C)
Clockwork Beetle comes into play with two +1/+1 counters on it.
At end of combat, if Clockwork Beetle attacked or blocked this turn, remove a +1/+1 counter from it.
An ability to add +1/+1 counters?
0/0

Clockwork Condor - 4
Artifact Creature - Bird (C)
Flying
Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0

Clockwork Dragon - 7
Artifact Creature - Dragon (R)
Flying
Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
3: Put a +1/+1 counter on Clockwork Dragon.
0/0

Clockwork Vorrac 5
Artifact Creature - Beast
Trample Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
T: Put a +1/+1 counter on Clockwork Vorrac.
0/0

Cobalt Golem - 4
Artifact Creature - Golem (C)
1U: Cobalt Golem gains flying until end of turn.
2/3

Copper Myr 2
Artifact Creature - Myr
T: Add G to your mana pool.
1/1

Crystal Shard 3
Artifact
3, T or U, T: Return target creature to it's owner's hand unless its controller pays 1.

Culling Scales 3
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play.

Damping Matrix 3
Artifact
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.

Dead-Iron Sledge - 1
Artifact - Equipment (U)
Equip: 2
Whenever equipped creature blocks or is blocked by a creature, destroy that creature and the equipped creature.

Dragon Blood - 3
Artifact (U)
3,T: Put a +1/+1 counter on target creature.

Dross Scorpion - 4
Artifact Creature (C)
Whenever Dross Scorpion or another artifact is put into a graveyard from play, you may untap target artifact.
3/1

Duplicant - 6
Artifact Creature - Shapeshifter (R)
Imprint - When duplicant comes into play you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, duplicant has that card's power, toughness, and creature types. It's still a shapeshifter.
2/4

Duskworker - 4
Artifact Creature (U)
Whenever Duskworker becomes blocked, regenerate it.
3: Duskworker gets +1/+0 until end of turn.
2/2

Elf Replica - 3
Artifact Creature - Elf (C)
1G, sacrifice Elf Replica: Destroy target enchantment.
2/2

Empyrial Plate 2
Artifact - Equipment (U)
Equipped creature gets +1/+1 for each card in your hand.
Equip 2

Extraplanar Lens - 3
Artifact (R)
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Farsight Mask 5
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

Fireshrieker - 3
Artifact - Equipment (U)
Equipped creature has double strike.
Equip 2

Frogmite - 4
Artifact Creature (?)
Affinity for Artifacts (This spell costs 1 less to play for each artifact you control)
2/2

Galvanic Key 2
Artifact
You may play Galvanic Key at any time you could play an instant
3, T: Untap target artifact

Gate to the Aether 6
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.

Gilded Lotus - 5
Artifact (R)
T: Add three mana of any one color to your mana pool.

Goblin Charbelcher 4
Artifact
3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Goblin Dirigible 6
Artifact Creature
Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.
4/4

Goblin Replica - 3
Artifact Creature - Goblin (C)
3R, Sacrifice Goblin Replica: Destroy target artifact.
2/2

Goblin War Wagon 4
Artifact Creature
Goblin War Wagon Doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.
3/3

Gold Myr - 2
Artifact Creature - Myr (C)
T: Add W to your mana pool.
1/1

Golem-Skin Gauntlets - 1
Artifact - Equipment (U)
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2

Granite Shard 3
Artifact - Uncommon
3, T or R, T: Granite Shard deals 1 damage to target creature or player

Grid Monitor - 4
Artifact Creature
You can't play creature spells.
4/6

Heartwood Shard 3
Artifact
3, T or G, T: Target creature gains trample until end of turn.

Hematite Golem - 4
Artifact Creature - Golem (C)
1R: Hematite Golem gets +2/+0 until end of turn
1/4

Icy Manipulator - 4
Artifact (U)
1,T: Tap target artifact, creature, or land.

Iron Myr - 2
Artifact Creature - Myr (C)
T: Add R to your mana pool.
1/1

Isochron Scepter - 2
Artifact (U)
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.

Jinxed Choker 3
Artifact
At the end of your turn, target opponent gains crontrol of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3: Put a charge counter on Jinxed Choker or remove one from it.

Krark's Thumb - 2
Legendary Artifact (R)
If you would flip a coin, instead flip 2 coins and ignore one.

Leaden Myr 2
Artifact Creature - Myr
T: Add B to your mana pool.
1/1

Leonin Bladetrap 3
Artifact
You may play Leonin Bladetrap any time you could play an instant.
2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

Leonine Scimitar - 1
Artifact - Equipment (?)
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +1/+1.

Leonin Sun Standard 2
Artifact (U)
1W: Creatures you control get +1/+1 until end of turn.

Leveler - 5
Artifact Creature (R)
When Leveler comes into play, remove your library from the game.
10/10

Liar's Pendulum 1
Artifact
2, T: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Lifespark Spellbomb - 1
Artifact (C)
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1, Sacrifice Lifespark Spellbomb: Draw a card.

Lightning Coils 3
Artifact
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Lightning Greaves - 2
Artifact - Equipment
Equipped creature has haste and can't be target of spells or abilities.
Equip 0

Lodestone Myr 4
Artifact Creature - Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
2/2

Loxodon Warhammer - 3
Artifact - Equipment (U)
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage you gain that much life."
Equip 3

Malachite Golem - 6
Artifact Creature - Golem (C)
1G: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3

Mask of Memory - 2
Artifact - Equipment (U)
Equip: 1
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Mesmeric Orb - 2
Artifact (R)
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

Mind's Eye 5
Artifact
Whenever an opponent would draw a card, you may pay 1. If you do, you draw a card also.

Mindslaver 6
Artifact (R)
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)

Mindstorm Crown 3
Artifact
At the beginning of you upkeep, if you have no cards in your hand, draw a card. Otherwise, you lose one life.

Mirror Golem - 6
Artifact Creature - Golem (U)
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game.
Mirror Golem has protection from each of the imprinted card's types (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
3/4

Mourner's Shield 4
Artifact
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2, T: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.

Myr Adapter - 3
Artifact Creature - Myr (C)
Myr Adapter gets +1/+1 for each equipment attached to it.
1/1

Myr Enforcer - 7
Artifact Creature - Myr (C)
Affinity for artifacts
4/4

Myr Incubator 6
Artifact
6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.

Myr Mindservant - 1
Artifact Creature - Myr (U)
2, T: Shuffle your library.
1/1

Myr Prototype - 5
Artifact Creature - Myr (U)
At the beginning of your upkeep put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.
2/2

Myr Retriever 2
Artifact Creature - Myr
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
1/1

Necrogen Spellbomb - 1
Artifact (C)
B, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand
1, sacrifice Necrogen Spellbomb: Draw a card.

Needlebug - 4
Artifact Creature - Insect (U)
Protection from artifacts
You may play Needlebug any time you could play an instant.
2/2

Neurok Hoversail - 1
Artifact - Equipment (C)
Equipped creature has flying.
Equip 2

Nightmare Lash 4
Artifact - Equipment
Equipped creature gets +1/+1 for each swamp you control.
Equip - Pay 3 life.

Nim Replica 3
Artifact Creature - Zombie (C)
2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3/1

Nuisance Engine 3
Artifact
2, T: Put a 0/1 Pest artifact creature token into play.

Oblivion Stone - 3
Artifact (R)
4, T: Put a fate counter on target permanent.
5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Omega Myr - 2
Artifact Creature - Myr (C)
1/2

Ornithopter - 0
Artifact Creature (U)
Flying
0/2

Pearl Shard - 3
Artifact (U)
3,T or W,T: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Pentavus - 7
Artifact Creature (R)
Pentavus comes into play with five +1/+1 counters on it.
1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0

Pewter Golem 5
Artifact Creature - Golem (C)
1B: Regenerate Pweter Golem
4/2

Platinum Angel - 7
Artifact Creature - Angel (R)
Flying
You can't lose the game and your opponents can't win the game.
4/4

Power Conduit - 2
Artifact (U)
T, remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

Proteus Staff 3
Artifact
U2, T: Put target creature on the bottom of its owner's library.
That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card.
That player puts that card into play and the rest on the bottom of his or her library in any order.
Play this ability only any time you could play a sorcery.

Psychogenic Probe 2
Artifact (R)
Whenver a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.

Pyrite Spellbomb - 1
Artifact (C)
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.

Quicksilver Fountain - 3
Artifact (R?)
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an island as long as it has a flood counter on it. If all lands in play are islands, remove all flood counters from all lands.

Rust Elemental 4
Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4

Rustspore Ram - 4
Artifact Creature (U)
When Rustspore Ram comes into play, destroy target equipment.
1/3

Scale of Chiss-Goria - 3
Artifact (C)
Affinity for artifacts
You may play Scale of Chiss-Goria any time you could play an instant.
T: Target creaure gets +0/+1 until end of turn.

Scrabbling Claws 1
Artifact
T: Target player removes a card in his or her graveyard from the game.
1, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.

Sculpting Steel 3
Artifact
When Sculpting Steel comes into play, it becomes a copy of any artifact in play

Scythe of the Wretched 2
Artifact - Equipment
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Schythe of the Wretched to that creature.
Equip 4

Serum Tank 3
Artifact
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
3, T, Remove a charge counter from Serum Tank: Draw a card.

Silver Myr - 2
Artifact Creature - Myr (C)
T: Add U to your mana pool.
1/1

Skeleton Shard - 3
Artifact (U)
3, T or B, T: Return target artifact creature from your graveyard to your hand.

Slagwurm Armor - 1
Artifact - Equipment
Equip: 3
Equipped creature gets +0/+6.

Soldier Replica - 3
Artifact Creature - Soldier (C)
1W, Sacrifice Soldier Replica: This deals 3 damage to target attacking or blocking creature.
1/3

Solemn Simalacrum - 4
Artifact Creature (R)
When Solemn Simalacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simalacrum is put into a graveyard from play, you may draw a card.
2/2

Soul Foundry - 4
Artifact (R)
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact).
X,T: Put a creature token into play that's a copy of the imprinted card. X is the converted mana cost of that card.

Spellweaver Helix 3
Artifact (R)
Imprint - When spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.

Steel Wall - 1
Artifact Creature - Wall (C)
0/4

Sun Droplet - 2
Artifact (U)
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Sumbeam Spellbomb 1
Artifact
W, Sacrifice Sunbeam Spellbomb: You gain 5 life.
1, Sacrifice Sunbeam Spellbomb: Draw a card.

Sword of Kaldra 4
Legendary Artifact - Equipment (R)
Equipped creature gets +5/+5
Whenever equipped creature deals combat damage to a creature, remove that creature from the game.
Equip 4

Synod Sanctum 1
Artifact
2, T: Remove target permanent you countrol from the game.
2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.

Talisman of Dominance - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you.

Talisman of Impulse - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add R or G to your mana pool. This deals 1 damage to you.

Talisman of Indulgence - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add B or R to your mana pool. This deals 1 damage to you.

Talisman of Progress - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add W or U to your mana pool. This deals 1 damage to you.

Talisman of Unity - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add G or W to your mana pool. This deals 1 damage to you.

Tanglebloom - 1
Artifact (C)
1, T: You gain 1 life.
Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.

Tangleroot 3
Artifact (R)
Whenever a player plays a creature spell, that player adds G to his or her mana pool.

Tel-Jilad Stylus - 1
Artifact (U)
T: Put target permanent you own on the bottom of your library.

Thought Prison (?) - 5
Artifact (U)
Imprint - When Thought Prison comes into play, you may reveal target player's hand. If you do so, choose a non-land card and remove it from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell of the same color or with converted mana cost equal to the imprinted card, Thought Prison deals 2 damage to him or her.

Timesifter 5
Artifact (R)
At the beginning of each player's upkeep each player removes the top card or his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more player's cards are tied for highest cost, the tied players repeat this process until the tie is broken.

Titanium Golem - 5
Artifact Creature - Golem (C)
1W: Titanium Golem gains first strike until end of turn.
3/3

Tooth of Chiss-Goria - 3
Artifact (C)
Affinity for artifacts
You may play Tooth of Chiss-Goria any time you could play an instant.
T: Target creature gets +1/+0 until end of turn.

Tower of Champions 4
Artifact (R)
8, T: Target creature gets +6/+6 until end of turn

Tower of Eons 4
Artifact (R)
8, tap: You gain 10 life.

Tower of Fortunes 4
Artifact (R)
8, tap: Draw four cards.

Tower of Murmurs 4
Artifact (R)
8, T: Target player put the top eight cards of his or her library into his or her graveyard.

Triskelion - 6
Arifact Creature (R)
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1

Viridian Longbow - 1
Artifact - Equipment (C)
Equipped creature has "T: This creature deals one damage to target creature or player."
Equip 3

Vorrac Battlehorns - 2
Artifact - Equipment (C)
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1

Vulshok Battlegear - 3
Artifact - Equipment (U)
Equip: 3

Vulshok Gauntlets 2
Artifact - Equipment
Eqiupped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip 3

Welding Jar - 0
Artifact (C)
Sacrifice Welding Jar: Regenerate target artifact.

Wizard Replica - 3
Artifact Creature - Wizard (C)
U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
1/3

Worldslayer - 5
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip 5

Yotian Soldier - 3
Artifact Creature - Soldier
Attacking doesn't cause Yotian Soldier to tap.
1/4

Die nicht-Standard-Länder ( 9/9 )

Ancient Den
Artifact Land (C)
(This isn't a spell.)
T: Add W to your mana pool.

Blinkmoth Well
Land (U)
T: Add 1 to your mana pool
2,T: Tap target noncreature artifact.

Cloudpost
Land - Locus (C)
Cloudpost comes into play tapped.
T: Add 1 to your mana pool for each Locus in play.

Glimmervoid
Land (R)
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
T: Add one mana of any color to your mana pool.

Great Furnace
Artifact Land (C)
(This isn't a spell.)
T: Add R to your mana pool.

Seat of the Synod
Artifact Land (C)
(This isn't a spell.)
T: Add U to your mana pool.

Stalking Stones
Land (U)
T: Add one colorless mana to your mana pool.
6: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)

Tree of Tales
Artifact Land (C)
(This isn't a spell.)
T: Add G to your mana pool.

Vault of Whispers
Artifact Land (C)
(This isn't a spell.)
T: Add B to your mana pool.


Quelle: MtG-News - von unnützen Dingen bereinigt durch Llan

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